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| Hard work is needed to push any art form
a little farther. For an artist recognition might come
a long time after the actual work was done. And so it
becomes a sort of legend not faithful to all despair and
hope that were lived. Artist could look for some self-assurance;
did I try hard? Were my aesthetical principles deep? (For
instance what am I doing?). This note is about
the fear and joy to develop this project. Its focused
not in the results but rather in the choices we had to
do along the way and the personal perspectives of them. |
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| A short note on our background might be
relevant. The Eosfera studio is lead by Marcela and Daniel
Carvalho. Marcela had a formal education in design and
a long experience in ceramics and terracotta sculpture
before co-founding the motion design studio in 2003. Daniel
worked with three-dimensional modeling while developing
his PhD thesis and doing research in biology before they
started the studio. 3D modeling was a common ground between
us although with different perspectives. |
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| After modernism art seems to be split
into two main trends, the popular and the academic. The
last demands that the audience knows some theoretical
concepts so scholars and other artist easily understand
it. The Popular art look for the widest consensus, a predictable
and commercial orientated art form. Outside those two
main choices any artist should deal with a scary loneliness
no clear movement can be found, at least in Computer
Graphics. Maybe because we had one another we havent
strictly followed any of those paths. We develop an abstract
art form, in this sense close to an academic approach,
but we look for intrinsic beauty, the audience should
be reach in a straight and spontaneous way, there is no
need of external concepts. As a young art form Visual
Music finds a naive public and there is no established
concepts, so it made sense not to rely on previous experiences. |
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| The entire Re_Fluir project was based
on water motion, subject used many times before by contemporary
motion artists and cinematographers. As landscape in painting
the water motion is not a simple subject but a very wide
source that can be modified endlessly by the individual
artist. In its continuum variation of speed, from slow
linear moving to fast random waterfalls, the water can
get uncountable shapes and dynamics. Water movement is
quite elusive, the lines and reflections are difficult
to remember, as they usually last for short instants.
So we started this project with a comprehensive photographic
study of water motion from lakes, rivers and waterfalls
that became a work in itself. As in any nature photography
finding the right spot with good light demands one long
time in the field and not bother about mosquitoes. Fortunately
we live in a small city in Brazil, near many natural reserves.
Some of the photos were shot in hiking trips in the northern
of Rio de Janeiro state and the south of Minas Gerais
state, following around the Estrada Real, an old track
used by people bringing gold from Minas Gerais to the
docks of Paraty in XVIII century colonial Brazil. This
pre-production was of course the most fun and adventurous
step. |
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| Craftsmanship was once an essential part
of artistic ethics. In the XX century spontaneity and
intellectual concepts became much more important while
craftsmanship became outdated. CG tools are
complex and non intuitive therefore craftsmanship could
be as important as it was for XV century painting. This
project demanded lots of custom code, we had to dig thoroughly
into technical details that were not utterly boring but
brought the feeling of being stuck. The studio infrastructure
had also to be extensively enlarged along the way to reliably
distribute rendering process and backup. The coding and
hardware set up were usually felt as a waste of time but
the studio became a safe home. |
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| Computer generated animation can be boring,
due to the predictability of keyframe interpolation and
the linearity of forms. As in organic evolution randomness
might be used in the creative process to generate diversity.
We used tuned randomness to increase the richness of the
animations and forms; it worked like a creative button
for the days we were not finding solutions. |
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| In the height of the modernism sculpture
a movement known as Vitalism took place with names like
Barbara Hepworth and Henry Moore. Since her sculpture
times Marcela have being delighted with the balance of
organic and straight cuts of the Vitalism sculpture. Its
a blend between organic rounded forms and man-made over
simplified geometries. Vitalism thoroughly inspired the
forms designed for Re_Fluir. |
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| The extreme richness of the nature herself
still cant be reached by computer-generated imagery.
The question is how to use nature capturing without becoming
a cliché. Our approach was to use capture as a
flavor, combining (with CG) and modifying until it looked
something different. |
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| The Re_Fluir project will become an exhibition
and a HD DVD. We are now in the funding process to be
able to make the final production, editing and exhibition
set up. All the pre-production and many parts of the primary
sequences are done. We entered into partnership with AEROPLANO
and so Elisa Ventura is doing our executive production
now. They have lots of experience in management of cultural
project and will handle some of the financial aspect of
Re_Fluir. Three years were already spent (while doing
commercial too) one more is needed, of course depending
on the money flow. |
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| Many artists of the past and present influenced
us. David Em is a master of complex imagery in CG. Scott
Draves is a generous pioneer of fractal math as an artistic
tool. In motion graphics Belief studio developed the use
of well thought multilayering. Claude Monet for showing
nature as a path of beauty, truth and light.
Barbara Hepworth and Constatin Brancuzi for insights into
symmetry and balance. Douglas Trumbull for showing so
many years ago the power of moving images. Clement Greenberg
decoded many fundamental aesthetical principles. Ron Fricke
works had shown many remarkable possibilities of captured
images. Nando Costa and Lobo for opening doors to motion
graphics design made in Brazil. |
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| HD thin TV sets are everywhere. Most of
the stores and public spaces have one. They keep showing
narrative content or news. Store interior design creates
pleasant or sophisticated environments. That usual content
seems poorly feet into any of those interior styles. It
seems reasonable that those TV sets would work better
as painting canvas for non-narrative visual rich content.
At home they should also work better to bring a calmer
and warmer interior design. Since the 70s many uninspired
video art works were exhibited in public spaces giving
a bad reputation to any non-narrative content. But many
powerful and innovative experimental animation and Visual
Music have been made. A selection and marketing of such
work will allow a more professional production cycle. |
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| A short pilot of Re_Fluir was exhibited
at 2007 Optronica Festival and 2007 Independent Exposure.
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| Our first Visual Music work Just Motion
selected for the 2004 Animamundi Festival. |
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